A little spaceship gaming

Three years or so after we picked up the models we finally got around to playing some games of Firestorm Armada. We both really enjoyed it and we’ll be playing it again in the near future. I’m going to expand the fleets in the near future and try to make a little campaign to run. Here’s a couple teaser pics from the battles. Of course being the first time really playing the rules we made a few mistakes, some of them significant, but I think we learned enough that next time should go smoothly.

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Gettysbourgade 1870, a BBB! FPW AAR

I called a halt to my FPW campaign. The campaign rules I was using allowed for a much more rapid French mobilization than what actually occurred, faster than the Prussians even, and it was obvious that the French would end up victorious. While I figure out what I’ll do for the next attempt at a full campaign I took advantage of a visit from my brother to do a one-off battle using Bloody Big Battles. I’m not a great scenario designer so I turned to history, yet again, and decided to do a version of Gettysburg but set in 1870. The Prussians took the role of the Confederates while the French acted as the Union.

The Prussian army consisted of 3 Prussian corps, 2 Bavarian corps, and a division from Wurttemberg. Altogether 11 divisions. The French had the I, V & VII corps along with the Imperial Guard. This added up to 12 divisions on the table. The Prussian divisions were a bit larger, averaging around 10K infantry while the French were more in the 8K range. The Prussians also had significantly more artillery, roughly 40 guns per division compared to the French at 24.

 

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Early morning on day 1 facing south. The French VII Corps is on the field with 3 brigades NW of town and two due north of the town. The corps 6th brigade is deployed in reserve on the large non-cemetery hill south of the town. A division from  the Bavarian I corps is just arriving from the NW road.

 

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Although reinforcement rolls were biased towards the Prussians the French were the first to receive help. The Vth Corps is just arriving on the field from the east. In the distance is Gettysbourget with the early morning fighting to the NW of tow.

 

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Prussian, or in this case Bavarian reinforcements arrive! The remainder of the Bavarian I Corps comes on from the northwest while the entire Bavarian II Corps deploys to the north and northeast of town.

 

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The Bavarian I Corps slowly pushed their way through the trees to their front but were not making much progress. However, the II Corps made short work of the 2 brigades to their front and were poised to move into the town.

 

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Thankfully for the French their V Corps continued to arrive. One brigade was sent to occupy “Culps Hill” while the rest of the corps moved forward towards non-cemetery hill.

 

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The Bavarian II Corps has completed the destruction of the division to their front and are prepared to move forwards towards “Culp’s” hill.

 

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Seeing the threat from the Bavarians the French deploy a 2nd division from V Corps while their 3rd division prepares to take up a reserve position.

 

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The remnants of the 3 French brigades to the NW of town begin falling back under pressure from the Bavarians and the newly arrived Wurttemberg division.

 

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Desperate to extract as many troops as possible the VII Corps cavalry make a desperate charge into the oncoming Wurttemberg forces. Their losses were horrific but they managed to buy enough time for the infantry to  break contact and make their way back towards the French lines.

 

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Mid-afternoon overview from the NW looking south. The Prussian V Corps has arrived and is beginning to head south behind the tree line. The Bavarian’s and Wurttemberg divisions press forward towards the French.

 

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View from the northeast in the mid-afternoon. The Bavarian II Corps begins moving on “Culp’s” while the French V Corps takes up positions on the hills at the edge of the tree line.

 

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Luckily for the French the elite troops of the I Corps began arriving from the south. Apologies for the unpainted rock walls, they arrived in the mail literally an hour after we started playing and were immediately pressed into service.

 

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Overview near the end of day 1. The French V & VII Corps have deployed along the hills facing north. The I Corps continues to arrive and will take up position facing west. Meanwhile the divisions of the Imperial Guard begin to take their place in the reserve.

At the end of the first day the French had taken 15,000 combined casualties, dead, wounded and routed while the Prussians had only lost 7,000. A great start for the forces of Germany.

 

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The Guard Voltigeurs deploy behind a stone wall at the “hinge” of the position. Behind the grenadiers can be seen marching up the road.

 

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The French positions are nearly complete with a continuous defensive position running from “Culp’s” down to Repaire du diable, or Devil’s Den if you prefer.

 

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At the French far left infantry arrives at petit sommet and  grande sommet (off camera to the left.) This is the end of the line and if the Prussians break through here, it won’t be pretty. In the distance the newly arrived Prussian XI Corps approaches.

 

 

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View from behind the French center as the Prussian attacks begin on day 2. Two corps will be sent against this section of line, the Bavarian I and Prussian V.

 

 

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To the north the Prussian VI and the Wurttemberg division move up behind a large battery that would eventually grow to over 200 guns.

 

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The beginning of the southern battle. Prussian artillery has driven the French off of petit sommet while a division begins moving over grande sommet towards a lone French brigade.

 

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In the northern sector the grand battery, now up to 192 guns begins blowing French units off of non-cemetery hill. For the rest of the battle the French would struggle to keep anyone alive on the slopes of the hill under the deluge of metal from the Prussian guns.

 

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To the south the French easily repulse the lead Prussian brigade and impetuously begin following the retreating Germans up grande sommet.

 

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The Prussian “masse de decision” begin driving towards the hinge between the north and east facing sectors of the line. The massive battery has killed many of the VII Corps defenders. All that’s blocking the 3 Prussian divisions are the remaining intact VII Corps brigade and a bloodied brigade of Guard Grenadiers.

 

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Overview of the battle, early afternoon of the 2nd day. In the foreground the massed Prussian assault goes in towards the hinge. In the middle background the Prussian/Bavarian attacks towards the stone wall have become a bloody mess. To the far south it is still touch and go in the battles for the sommet’s.

 

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The climax of the battle. A 2nd Grenadier brigade has moved up in support while the Guard cavalry performs a heroic, and seemingly suicidal charge to slow down the Wurttemberg division. Everything hung in the balance as the bloody fight at the hinge continued.

 

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In the center the Prussians made one last desperate push towards the stone wall. Even with horrific losses they did their best to prevent French reinforcements from turning north to aid in the battle at the hinge.

 

 

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The fighting was desperate all along the line as the Prussians in the south made a final push and drove the French back from the grande sommet.

 

 

 

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The French were able to rally units who had been blown off the hill earlier. They charged into battle just as the defenders were on their last legs. The Grenadiers had been decimated, losing an entire brigade, but the remnants valiantly held on. The Prussians were down a brigade and the 3 remaining brigades were disordered but it would only be a matter of time for them to rally and press on.

 

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Taking advantage of the momentary disorder in the Prussian ranks the Guard cavalry slammed into their flank causing the entire mass to recoil. Shortly thereafter, as the Prussian center fell back from their efforts at the wall, the Voltigeurs would move up to support the remnants of the Guard.

At this point the Prussians began falling back all along the battle front. After recovering stragglers and rallying the routers the French losses totaled 20,000 infantry, 2,000 cavalry and 96 guns. The Prussian losses added up to 28,000 infantry and 24 guns. A victory for the French but at a terrible cost for both armies.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Eye candy

It’s been a long while since I made a post; life has been busy. I’m just throwing some pics up of a recent AWI game until I get around updating the latest FPW fun.

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Bloody Big Franco Prussian Battle

Played the 2nd battle in a Franco-Prussian campaign that I recently started. The 1st battle wasn’t terrible interesting so I didn’t spend time writing up a post on it. The 2nd however, turned out to be a nail biter and highlighted why campaign battles can be so enjoyable.

In the campaign the Prussians have crossed the border early on July 25th in an attempt to punish the French before they complete mobilization. This means they are fighting the first week without the south German state forces, other than the Saxons who have joined III army already.

The battle began with the French 3rd & 4th corps under Marshal Bazaine in position southeast of Metz. The Prussian 2nd Army under Crown Prince Frederick was in position to attack with the 3rd, 8th, & 10th corps with the Guard corps as potential reinforcements. In Metz, and potentially available (although the chances of French reacting are fairly low) was Napoleon III with the 2nd & Guard corps. These last 2 formations had fought the previous day and repulsed Steinmetz so they already were dinged up a bit.

I had to substitute some Bavarians for the 10th corps and some Baden/Wurttemberg for the Guard although they were rated for what they were supposed to be.

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Here’s a rough map of the battle at the beginning and a along with a few photos.

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View from the French left

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View from the French right

 

The battle started with the Prussians advancing on a 3 corps frontage. Their initial plan was for the right & center corps to demonstrate and tie up the French while their 10th corps on the left drove in the French right and hopefully rolled up their line.

 

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View of the Prussian left as they started their attack

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Panorama of the battlefield as the fighting commenced

 

Initially the Prussians met with some success, albeit with higher than desired losses.

 

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On the left the Prussians have driven the French from the village

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And in the left-center they have shoved back the French near the village with the church

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The Prussian right was mostly stalled at this point with multiple disordered units and not much success in advancing

 

By mid-morning, as expected, the Prussian Guards arrived drawn by the sound of gunfire. Incredibly, the French also reacted expeditiously and their 2nd corps arrived at the same time (this took some exceptional dice rolling to occur)

 

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View from behind the French lines. The 2nd Corps arriving en masse behind the embattled army.

Soon the crisis of the battle arose. The Prussians were driving the French back all along the line. It looked like defeat for legions of Napoleon was soon to follow.

 

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The Prussian “masse de decision.” The Guards arrive on the field and prepare to assault the central village.

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View from the French 2nd Corps. Could the “thin blue line” hold?

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On the French left the Prussians had advanced and captured the line of villages driving the French before them.

 

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While on the French right the Prussians consolidated around the captured village but struggled to advance against the French gun line.

 

 

A confused, bloody fight up and down the line resulted. In the midst of the turmoil the French Guard reached the field (a 2nd incredible dice rolling sequence with around a 5% chance of success resulted in their arrival.)

 

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On the French right wing they mount a furious assault to try to retake the village.

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While in the center the Prussian juggernaut appears unstoppable.

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Portions of the 2nd Corps and the Guard allow the French to drive the Prussians back in the center with tremendous losses.

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Panorama of the battle as the fighting rages

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One last desperate attempt by the Prussians to drive through in the center.

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While on the French right things have stabilized. The Prussians will keep the village they’ve paid for in blood but their advance has been stopped cold.

 

The final Prussian assault failed in the center. At the end, the French held their line and as night fell, the Prussians fell back after suffering horrific casualties. After recouping casualties suffered, in the To The Last Gaiter Button campaign rules that’s easier for the defender than the attacker, the losses looked like this:

French – 16 bases lost out of 85 engaged

Prussians – 25 bases lost out of 100 engaged

After the battle the Prussians retreated to regroup while the French also pulled back into the relative safety of Metz in order to try to regain their strength from the losses over the last two days.

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Battle of Prague

After an unscheduled business trip, two weeks with the flu afterwards, and the standard hullabaloo around Christmas I’m finally putting up this AAR.

As anticipated from the balance of forces it wasn’t much of a battle, but that’s the beauty of campaigns: sometimes you get very asymmetrical engagements. As a side note, after looking at this set of pictures I replaced the hideous green on my table with two very nice Cigarbox game mats.

As a reminder from the previous post the opposing forces looked like this.

The Forces:

Prussians Austrians
Grenadiers 4 Brigades 2 Brigades
Musketeers 5 Brigades 9 Brigades (1 reduced strength)
Fusiliers 4 Brigades N/A
Cuirassiers 5 Brigades 4 Brigades
Dragoons 3 Brigades (1 reduced strength) 0
Hussars 1 Brigade 0
Artillery 4 Heavy Artillery units 2 Heavy Artillery unit

In the rules I use, Might & Reason, the Prussians are significantly better than the Austrians on a unit for unit basis. In this case with ~25% more infantry and over 2X the cavalry, it promised ill for the white coats.

And so it went. The Austrians deployed along a hill line a ways behind a stream. It was considered to deploy right up against the stream to take advantage of the difficulties in fording under fire however it was judged that the Austrians had insufficient men to cover the length of the stream and would have left themselves open to outflanking from the more numerous, and more speedy, Prussians. They fervently hoped that either a) part of the Prussian army would not arrive on the field or b) if it did all show up that night would fall before they were too badly bruised.

 

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View from behind the Austrian lines. Schwerin’s contingent of Prussians can be seen approaching from beyond the stream.

 

The Austrians were forced to stretch their lines in order to make a flank attack less likely. This left them dangerously thin across their entire front. Unfortunately for the Austrians, all the Prussians made it to the table and they did it in a timely fashion with the entire army advancing by mid-morning.

 

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Advance of the Prussians. Frederick’s contingent has arrived and is crossing the stream while in the background Schwerin’s group continues their advance.

 

 

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Austrian view of the approaching Prussian hordes.

 

It didn’t take long for the Prussians to engage along the entire Austrian front. Their basic plan was to tie up all the Austrian front line and use a wedge of Grenadiers to drive a wedge through the relatively weak Austrian center.

 

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Looking down the battle line. The Prussians are massing to drive a wedge through the Austrians and into the valley between the hills.

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View from behind the Prussian line as the armies meet.

 

In the end it didn’t take long for the Prussian plan to succeed. Under the grenadier bludgeon the Austrian center melted away. The wings held a while longer but they were taking horrific losses from the rapid Prussian fire. By early afternoon they were falling back behind the walls of Prague. Now the question will be can the relief army save them before the city falls.

 

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Breakthrough in the Austrian center.

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Austrian left still holding but the losses are mounting quickly.

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End of the battle. The gap in the Austrian center is now huge. Time for the remnants to run away.

 

The Prussians ended up losing the equivalent of 2 infantry brigades and 2 cavalry brigades. The Austrian losses were more significant with no less than 7 infantry brigades and 2 cavalry brigades being lost. Including the Reserve army the Austrian/Russian forces still outnumber the Prussians but the advantage is being whittled down quickly.

 

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Luke the Corgi says Merry Christmas!

 

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1757 Campaign – Prelude to Prague

In the first 2 weeks of the campaign the Prussians advanced and drove the army of Kongisegg before them ultimately resulting in the fairly even contest at Munchenberg. During their half of the first campaign turn the Austrians fell back onto Prague. Their hope was that they would seize the initiative in the next turn and develop a strong central position to keep the Prussian wings separated.

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If the Austrians took the initiative Charles would move west to Sonlan and meet up with Arenberg while Serbelloni moved into Prague to join Konigsegg for defense of the city.

Unfortunately for the Austrians, the Prussians maintained the initiative as the campaign entered the second half of April. Frederick & Schwerin moved into the region around Prague and the stage was set for the second battle of the campaign.

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The opposing forces favored the Prussians in the upcoming clash. With ~50% higher numbers and significantly superior quality the stage was set for Frederick to achieve a great victory.

The Forces:

Prussians Austrians
Grenadiers 4 Brigades 2 Brigades
Musketeers 5 Brigades 9 Brigades (1 reduced strength)
Fusiliers 4 Brigades N/A
Cuirassiers 5 Brigades 4 Brigades
Dragoons 3 Brigades (1 reduced strength) 0
Hussars 1 Brigade 0
Artillery 4 Heavy Artillery units 2 Heavy Artillery unit

 

 

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1757 Campaign – Battle of Munchenberg

The first battle of the campaign occurred near the small town of Munchenberg when the advancing Prussians under Schwerin engaged the Austrians under Konigsegg. The Prussians had a slight manpower edge and an enormous quality advantage. It was assumed that they would brush aside the Austrians with relative ease. However…

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Austrian deployment with their left guarded by the river & the town

Konigsegg, the Austrian commander, is not a very good general however of his three sub-commanders, two of them, Hadik commanding the cavalry and Lacy commanding the left half of the infantry were able generals. His third subordinate, Saint-Ignon with the right half of the infantry line, was steady but slow.

Schwerin advanced from the east with Keith & Manteuffel commanding the infantry and Kraig and Ascherleben the cavalry.

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Prussians beginning their advance

By midday the Prussian infantry had engaged the Austrian line while the larger Prussian cavalry charged the Austrian horse.

The Prussian infantry immediately began driving back the Austrians, although taking heavier losses than expected. The cavalry however was unexpectedly repulsed by the Austrian Cuirassiers which resulted in the destruction of the brigade of Hussars.

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For several hours the white coated defenders fought toe to toe with the advancing Prussians until it became obvious that they could not withstand much longer. They successfully withdrew their guns without loss however although their infantry losses were severe.

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The battle was decided when the Prussian cavalry overwhelmed their outnumbered opponents and were able to crash into the flank of the Austrian infantry line. The defenders morale failed and they streamed off in retreat down the road towards Jungbunzlau.

Losses were heavy on both sides although the lack of surviving Prussian light cavalry meant that there was no pursuit of the retreating Austrians.

Losses Prussian Austrian
Infantry 2 Musketeer brigades destroyed – (14SP total) 2 musketeer brigades destroyed, 1 brigade reduced 4 SP –  (16SP total)
Cavalry Hussars destroyed (they were depleted before the battle from march attrition), Dragoons down 3 SP – (6SP total) 1 cuirassier brigade destroyed – (7 SP total)
Artillery None None
Generals None Hadik killed

Overall the Austrian losses were slightly heavier, 23SP versus 20, however their overall larger army means that they can afford the loss better than the Prussians can.

 

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1757 Campaign – April

Now that I have a dedicated game room, it’s time to kick off my first campaign project. Just because it’s visually appealing I’ve chosen my Seven Years War armies for the initial foray. I use Sam Mustafa’s excellent Might & Reason rules for gaming the 7YW and it conveniently includes two different campaign methods. I’m using a “slightly” modified version of the 1757 campaign. I want to get my Russians on the table also at some point so I’ve replaced Daun’s Austrian relief army with a similar sized Russian force under Fermor.

Here’s what the map looks like that the campaign plays out on:

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The Prussians begin north of the river, the Austrians to the south, and when the Russians arrive they’ll be coming on at Brunn. I’m playing this solo but the rules lend themselves very well for solo gaming and I think I can make the campaign work also with some judicious forgetfulness.

After deployment, the Prussians have initiative on the first turn and their moves are shown below.

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As Brunswick-Bevern advanced into Reichenberg, Konigsegg successfully evaded and fell back into Munchengratz. Unfortunately, he failed to fall back as Schwerin advanced from the east and so the first battle is set to begin!

Might & Reason uses “brigade”  units, roughly 4 battalions of infantry or 10 squadrons of cavalry per 2 stand unit. The opposing forces are:

Prussians Austrians
Artillery 2 Units 1 Unit
Infantry 1 Grenadier, 3 Musketeer, 2 Fusilier 6 Musketeer
Cavalry 1 Hussar, 1 Dragoon, 2 Cuirassier 2 Cuirassier

The Prussians of this period are, “man for man” quite a bit better than the Austrians so I anticipate a victory for Schwerin & company however, we’ll see how it ends up on the table!

 

 

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Finally, a dedicated game room

I played my first war game 43 years ago (Avalon Hill’s Waterloo for the curious) and in all the intervening years I’ve never had a dedicated place to game. For much of the time I would setup on saw horses in the garage. At one point I was able to use folding tables in a spare bedroom. In either case, the setup had to be removed once a game was complete and the space returned to its normal usage.

As of today though, I have a room of my own. I was able to fit in a 6’x9′ table, a really comfy Lazy-Boy dual recliner, and a 65″ Samsung super HD TV. It may not be the most spacious place on earth, but I’m tickled pink by it!

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Game Room!

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Nice storage under the table

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Battle of Kolin using Might & Reason for a first trial

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Franco-Prussian Campaigning

I’ve been working towards a solo Franco-Prussian campaign for several years now. Initially I was going to use the 1870 rules for the tabletop but after several play tests I decided that in 15mm I didn’t like the figure / gun ratio, although I think it looks fine in 6mm like the author Bruce Weigle plays, and that it was a little complex for large, solo battles. At this point the project went into hiatus for a long while until I stumbled upon Chris Pringle’s “Bloody Big Battles!” rule set. After several playtests, both solo and opposed, I’ve come to really like these rules and they have reignited my interest in this project.

The next step was figuring out how to run the campaign. I dabbled with deriving my own rules for this but my talents don’t really run in this direction so I went down the path of using an existing game that I could modify as needed to fit the tabletop rules. With this in mind I pulled together every Franco-Prussian rules set I owned and reviewed them all with the following goals in mind:

  1. I wanted it to be at least corps level, potentially down to division level for maneuver units.
  2. I wanted it to cover the mobilization part of the war as I think this is critical in the historical campaign.
  3. I wanted some flavor, i.e. expertise of Prussians vs the command problems of the French without being overbearing. I wanted a nuanced version of the “McClellan” rules you can find in some ACW war games.
  4. I also wanted the ability for troops to potentially arrive on the battlefield that weren’t in the initial clash. For the Prussians the “marching to the sound of the guns” was a large part of their success in the war and I wanted to include that as well as allowing for at least a chance for the French to perform better than their historical counterparts.
  5. Having the ability to regain strength for units when out of the line of battle was also a “nice to have” although I felt I could glue that on top of any rule set if necessary.

So with all that in mind I ended up with the following candidates:

  • Bloody Big Battles itself has a linked historical battle campaign system : BBB!
  • Strategy & Tactics magazines “The Sedan Campaign” : Sedan Campaign
  • Strategy & Tactics magazines “The Franco-Prussian War” : Franco-Prussian War
  • “Blood & Iron” from Pacific Rim publishing : Blood & Iron
  • “Franco-Prussian War 40” by Victory Point games : FPW 40
  • Vae Victis magazines “L’aigle foudroye’ 1870” : l’Aigle Foudroye”
  • “To the last gaiter button” from Real Time Wargames: To the last gaiter button

Each of these rules have pluses and minuses to them and it took some time playing through each to choose what I thought would work best for me. I ended up initially rejecting the Bloody Big Battles campaign as it is fun but provides limited ability to modify history which, after all, is sort of what I’m going for. I also eliminated the Victory Point game as it was army level rather than corps/divisions as I wanted. Next on the chopping block were the Vae Victis rules and the S&T Sedan Campaign. In both cases the map is fairly limited in scope and neither depict the “positions magnifique” quality of the border terrain that was so important to the French deployment. That left me with the other S&T set, Blood & Iron and the Real Times Wargames rules.

At the end, I opted for “To the last gaiter button”. Neither of the other rules covered mobilization and most importantly, neither allowed “to the guns” reactions into battle. I suppose I could have added those features but the last gaiter button included them all in a nice package. It was also easy to modify the strength ratings from the original rules, which includes a tactical rules set, to the BBB! requirements.

I’m having a game room constructed, that hopefully will be complete by the end of September, and I’ll be close to starting the campaign. Currently I have 3 French corps painted along with 2 Prussian, 2 Bavarian and the combined Baden/Wurttemberg corps. I want to paint up the French Imperial Guard, one more line corps, and 2-3 more Prussian corps but I can start the campaign with what I have. Hopefully it will meet my expectations!

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